![]() Each of these assets has to be individually modelled and textured. Just the rooftop props alone add up to quite an impressive number. At a glance they would be easy to overlook, but have a huge impact in bringing each structure to life.Ī selection of rooftop props from the residential building The minor details and deccorations which adorn the buildings both inside and out. It isn't just the design and creation of the structures that takes time, but also the props. We are also designing many structures that can be fought in as well as on (they will also be completely destructible).Ī selection of concept for New Jericho residential buildingsĪ modelled and textured residential building complete with props Plenty of places for things to hide and ambush you from. Tight, twisting corridors with multiple floors, doors and side-rooms. One of the factors that really added to the tension of the original X-Com UFO Defence, Terror from the Deep and X-Com Apocalypse was indoor fighting. ![]() There will also be things such as Residential, Food Production, Military and so on.Īs you can see in the above image, we have some buildings that are much larger than those in the current Backer Build. Our current Backer Build for example uses the New Jericho Industrial zone. ![]() You will be able to tell who the structure belongs to from the design of the buildings, the colour scheme and the items and furniture that populate them.Įach Haven is further broken down into different zones, each with their own unique buildings and props. A major consideration for the design team has been to make each faction's Havens look unique.Įach of the factions and the independent Havens will have their own unique look and style. In addition, there will also be Havens that are independent from these factions. Throughout the game, many battles will take place in the NPC Havens of New Jericho, Synedrion and The Disciples of Anu. Havens are one of the largest and most important design elements in Phoenix Point. ![]()
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